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This is why I had you set all the morphs you wanted to animate in Max to a value over 0 (Zero). Make your selections in the Morph Options area at the top so they match the pic. Once this is done, go to the Morphs Tab (See Pic). On the General Tab, make sure the following options are selected: Y is the Up Axis, all Animation Options (Include Transforms and Include Morphs) are selected, as well as Skip Polygons for Invisible Nodes. Now comes the fun part: setting the character’s export settings. All the morphs that you are wanting to be animatable in MAX need to be applied and have the value sliders adjusted to any value that is above 0 (See Pic), which will be explained during export. Load all the morphs you will use to shape her features and get them set to what you are wanting. Open DAZStudio (I use version 2) and load whatever figure you will be working with (I will be using V3 for this one). Let’s Begin: Step 1: This tutorial assumes you are comfortable with the import/export process in both DAZStudio as well as 3DS Max and that you have the Nvidia CGToolkit and COLLADAMAX plugin from feeling software (Now that is complete and running correctly, we can begin.
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Requirements: DAZStudio, 3DS Max with COLLADAMAX plugin installed.ĭescription: Explains step by step how to Export a custom Poser/DAZStudio character with all the rigging and morphs for animation in 3DS Max. It explains step by step and you need DAZStudio, 3DS Max with COLLADAMAX plugin installed to do this.You must have the Nvidia CGToolkit and COLLADAMAX plugin from feeling software (Bring COLLADA Exported Content into MAX from DAZStudio
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Hi friends here is a tutorial explaining “how to Export a custom Poser/DAZStudio characters with all the rigging and morphs for animation in 3DS Max”.